I) Stat bonuses: Stat bonuses seen at the top of a Class Mod's tooltip can be increased by adding additional stat parts such as: GD_A5_B0_C0 and GD_02_A0_B5_C0 grade 5 parts are recommended to maximize stats. ![]() The 'standard' parts inserted into these slots are as follows: f) Hybrid class mods will be produced by inserting 'hybrid' parts into slots 'Alpha' to 'Material'. This part does not seem to have an effect on the quality of your item. d) 'Delta' to 'Theta' slots are defined as 'None' for non-hybrid (non-black) class mods.Į) 'Material' slot is designated for the following part type: GD_. Assigning another part type may make your item black. This part defines the strength of the second non-skill bonus stat. Assigning another part type may make your item black.Ĭ) 'Gamma' slot is designated for the following part type GD_02 note the bolded portion of the part id. This part type defines the strength of the first non-skill bonus stat. 'Beta' slot is designated for the following part type GD_. This part type defines your skill bonus stats. Laser Doubler - doubles pellet count at the expense of ammo consumption GD_Weap_Accessory_Laser_DoubleĪ) 'Alpha' slot is designated for the following part type GD_. Infinity - Infinite Ammo, Reduces Damage, Clip = 1 GD_Weap_Barrel_Vladof_Infinity Jakobs Grip SG - Damage Bonus 15%% GD_Weap_Grip_Jakobsīullet Speed - Increases Bullet Speed GD_Weap_Accessory_Box_BulletSpeedīadaboom - +3 Pellets +Spread, no increased ammo requirement GD_Weap_Barrel_Bandit_BadaBoom Torgue Barrel SG - Large Damage Bonus, +8- +14 pellets, large ammo consumption 4-9 GD_Weap_Barrel_Torgue Jakobs Barrel SG - Small Damage Bonus, +4- +8 pellets, +1 ammo usage GD_Weap_Barrel_Jakobs Vertical Grip - Small Damage Bonus, x2 multiplier, no increased ammo requirement GD_Weap_Accessory_VerticalGrip Striker - Increased Accuracy, Decreased Spread, no increase in ammo consumption GD_Weap_Barrel_Hyperion_Striker HammerBuster - +30% Damage, no increase in ammo consumption GD_Weap_Barrel_Dahl_HammerBuster Shredifier - Fire Rate +50% GD_Weap_Barrel_Vladof_Shredifier Gub - Increased Magazine Size GD_Weap_Barrel_Bandit_Gubī**** - Increased Accuracy GD_Weap_Barrel_Hyperion_Bitch Copy and paste this part ID into desired slots as a hybrid part.12) Make sure all black weapons are placed in the 'Bank' or the game will delete them upon initialization.ġ3) Make sure you have closed the game before saving your save file. In the drop down list for 'Barrel' find the part ID for the barrel. Create a new weapon and assign the 'Type' and 'Balance' according to the weapon's unique name and manufacturer. To find a weapon's barrel, determine the weapon's unique name and manufacturer. The special effect arises from the 'Barrel' of these Legendary and Unique weapons. Legendary and Unique weapons frequently have the best implementation of a special effect. 'Stock' slot is also available on pistols.Ĭ) The quickest way to find powerful hybrid parts to assign is via. 'Elemental', 'Accessory #1', 'Accessory #2' slots can be declared with hybrid parts with no visual impact to the weapon. When assigned, hybrid parts will grant their stats to the weapon, although they may not be rendered ![]() However, the correct part type must be assigned in the correct slot for the part to be rendered correctly. A) Parts can be exchanged between any of the following slots: 'Body', 'Grip', 'Barrel', 'Sight', 'Stock', 'Elemental', 'Accessory #1', 'Accessory #2' and 'Material'. To turn this feature off, remove the registry value. Note: There is some performance penalty associated with assembly bind failure logging. To enable assembly bind failure logging, set the registry value (DWORD) to 1. WRN: Assembly binding logging is turned OFF. (Exception from HRESULT: 0x80131040)įile name: ‘protobuf-net, Version=2.0.0.580, Culture=neutral, PublicKeyToken=257b51d87d2e4d67’Īt .Deserialize(Stream input, Platform platform, DeserializeSettings settings)Īt .c_Displa圜lass21.b_16()Īt .DelegateResult.Execute(ActionExecutionContext context The located assembly’s manifest definition does not match the assembly reference. System.IO.FileLoadException: Could not load file or assembly ‘protobuf-net, Version=2.0.0.580, Culture=neutral, PublicKeyToken=257b51d87d2e4d67’ or one of its dependencies. Everytime i try to load a save i get this -Īn exception was thrown (press Ctrl+C to copy):
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